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HOW TO PLAY
Like many "Tower Defense" style games, your objective is to use the towers to stop the creeps.
In this game, the creeps are attempting to make their way down the tube(s) in order to fertilize the egg(s).
If a creep fertilizes an egg, the game is over. You lost.
However, there is good news. Even if you don't manage to kill all the creeps, it does mean it will fertilize the egg.
A creep can only fertilize the egg if the egg happens to be fertile at the time the creep arrives (you will know because the egg glows when it is fertile), and even then, most creeps only have a fractional level of fertility themselves. In other words, even if the egg is fertile, it doesn't mean it is a sure thing that the creep will fertilize it.
Sound complicated? Don't worry. If you can stop the creeps from reaching the egg, you wont have to worry about chances of fertility.

HOW TO WIN
Survive all the waves without conception (fertilization of the egg).
On Easy, there are only 25 waves of creeps, which is about 600 creeps total.
On Hard, there are 50 waves of creeps adding up to more than 1800 creeps in all.
If you can keep all the creeps in all of the waves from fertilizing the egg and causing conception, then you win.

THE TOWERS
There are six types of towers.
The Immune Cell Tower (sorta pink in color) generates a T-Cell periodically.
These T-Cells attack the creeps like they would a virus or some microbe.
This is not a conventional method of contraception, but in the "Weapons of Mass Contraception" game, it is a form of biological warefare, so to speak.
The Barrier Tower (appears blue) fires a sponge barrier into the path of oncomming creeps.
This sponge barrier attempts to slow down the creeps preventing them from reaching their goal.
Unfortunately for you, the creep's natural resistence helps to protect them from the sponge's slowing effects, so the creeps are not always stopped.
The Sterilizer Tower (yellow and black) is nuclear warefare. It emits a radioactive pulse that can reduces a creep's fertility.
Most creeps start out with a 50% fertility factor, which means, it has a 50% chance of fertilizing the egg if the egg is also fertile (glowing).
Fortunately, this tower can reduce the creep's chances of causing conception.
The Lactobacillus Tower (green) is bio-chemical warefare.
The Lactobacillus cell oozes out a green acid that erodes the creep's protective skin, reducing it's resistence.
This can be very important, because a creep's resistence levels reduce the effectiveness of all the towers.
The lower a creep's resistence, each tower's will get closer to inflicting 100% damage on the creep.
The Spermicide Tower is a tube of spermicide (chemical warefare) that periodically fires a gob of spermicide goo at the creeps.
This goo is very effective at damaging the creeps health for as long as the creep is in contact with it.
Like the other towers, the effectiveness of the spermicide good depends on the creep's level of resistence.
The higher the creep's resistence, the less damage the spermicide can do.
The Hormone Pill Tower (tray of pills) may be your last line of defense because it is the only tower that effect the egg (not the creeps).
The pills are periodically fired at the egg, reducing the egg's fertility by 5%, reducing the chance for the egg to become fertile.
This can be of great help, because if the egg does not turn fertile, creeps can not cause conception.
The Pill tower has a cumulative effect. If you place more than one pill tower near the egg, it will reduce the egg's fertility even more.
IMPORTANT. The Hormone Pill Tower must be within range of the egg in order to find it. If you do not place the Pill tower close enough, it will fire pills in random directions and it will not reduce the egg's fertility.

THE CREEPS
The Pacer (white) is the most basic creep.
It has normal levels of each stat (health, speed, fertility, and resist).
There is nothing too glamorous about this creep. It is a journeyman who trods along attempting to reach the egg.
The Racer (green, with two tails) is a fast creep.
It is dangerous because it can streak past your tower defenses before they get a chance to work.
However, while the racer is fast, it has lower resistence protection. This means that all of the towers are more effective against it than the other creeps.
The Lover (red, heart-shaped) is a more fertile creep.
While the other creeps start out with about 50% fertility, the lover has more.
This means that if the lover reaches the egg while the egg is fertile, the lover has a better than average chance of causing conception.
Fortunately for you, the Lover creep is slower than average. This gives your towers more chances to take him out of commission.
The Fighter (dard, shield-shaped) is a tough little creep.
The Fighter has higher than average resistence protection.
What that means is all of the towers are going to be less effective against him, unless you can find a way to reduce his resist.
There is one good thing though. If he reaches the egg, he is less likely to cause conception, because he has a lower than average fertility rate.

HINTS AND TIPS
TBA
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